[EU/DE] RustVibes | Build. Loot. Vibe.
Offline EU 5.28.77.134:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 17hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 17hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:44 UTC23d ago | 1 | – | running | 1 |
| Fri 2 Oct, 18:59 UTC26d ago | 1 | held half | 2.8 days | 0 |
| Thu 1 Oct, 04:45 UTC27d ago | 1 | – | 1.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/50
- 1/200
- 1/100
- 1/100
- 2/200
- 0/20
Quick answers
from the figures on this pageWipe timing
What happens on [EU/DE] RustVibes | Build. Loot. Vibe. when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
When does [EU/DE] RustVibes | Build. Loot. Vibe. wipe?
The only wipe for [EU/DE] RustVibes | Build. Loot. Vibe. is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 23 days 10 hours ago. A monthly wipe schedule is published in its tags.
Lists and filters
Which tags does [EU/DE] RustVibes | Build. Loot. Vibe. carry, and what do they mean?
Tags published by [EU/DE] RustVibes | Build. Loot. Vibe., read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): The server runs game build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Its browser listing: Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show [EU/DE] RustVibes | Build. Loot. Vibe.?
These Rust Metrics lists carry [EU/DE] RustVibes | Build. Loot. Vibe.: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does [EU/DE] RustVibes | Build. Loot. Vibe. sit in the rankings?
Ranked by seven-day player hours, [EU/DE] RustVibes | Build. Loot. Vibe. sits at #15,383 and #2,581 in Europe, inside the top 70%.
How full does [EU/DE] RustVibes | Build. Loot. Vibe. get?
Status for [EU/DE] RustVibes | Build. Loot. Vibe.: offline. Last seen 8 days 6 hours ago.
Operator and location
What location is [EU/DE] RustVibes | Build. Loot. Vibe. hosted in?
Reading: location. The EU tag puts [EU/DE] RustVibes | Build. Loot. Vibe. in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 5.28.77.134:28015.
What Rust version is [EU/DE] RustVibes | Build. Loot. Vibe. on?
Reading: [EU/DE] RustVibes | Build. Loot. Vibe., Rust network protocol 2634 and build 166586, Linux. Matching protocol is required to join. Let Steam update your game.
What is the uptime on [EU/DE] RustVibes | Build. Loot. Vibe., and is it online?
Reading: offline. [EU/DE] RustVibes | Build. Loot. Vibe. last answered 8 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Map and rules
What rules does [EU/DE] RustVibes | Build. Loot. Vibe. enforce, and what are its settings?
Reading the name gives no gather rate for [EU/DE] RustVibes | Build. Loot. Vibe.. 8 players per group, the default value. pve, other players are not fought — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Connection
How do you connect to [EU/DE] RustVibes | Build. Loot. Vibe.?
To join: start Rust, press F1 and type client.connect 5.28.77.134:28015. Or press Launch Rust here and Steam opens the game and connects you.