RUST METRICSFlight deck · live data
Data live Servers11,692 Players37,024 Populated2,928 Fresh wipes 3 h87 Scan5 min
‹ All servers5.252.100.56:27014
Online Full Queue Fresh wipe Wipe due No query

IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/

Online 5.252.100.56:27014 checked 15m ago

5x moddedoxide
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 50 100 150 200 PAX 0 /200

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 228 SERVER FPS

Server fps

48 h low 138 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 64,302 ×1000

Entities

48 h range 43,741–64,641 · memory 1,920 MB
1239 ET SINCE RESTART 13:59

Uptime

13 h 59 min since its last restart, at the last reading
7-day average0peak 2
Rank#9,297top 42%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Memory1,920MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 6

The first 48 hours of its last wipes

Sun 11 OctSat 3 OctThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 10:16 UTC17d ago 4 – running 0
Sat 3 Oct, 10:12 UTC25d ago 0 – 8 days 0
Thu 24 Sep, 16:13 UTC34d ago 1 halved by day 6 8.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/?

At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 5 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 6 when it didn't.

When does IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/ wipe?

There is no next wipe to predict: IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/ wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 17 days 16 hours ago.

Tags

How should you read the tags on IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/?

Tags published by IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): Slots: 200; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/?

On Rust Metrics, IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/ sits in these lists: Best 5x Rust servers: live readings and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 5x.

Population

What position does IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/ hold among Rust servers?

Ranking for IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/: #9,297 on seven-day player hours, top 42% of all ranked servers.

How full does IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/ get?

Current headcount on IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/: 0 players, 200 slots available. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 12:00 UTC, 1 players on average.

Server

Where does IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/ sit?

Reading: location. IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/ gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 5.252.100.56:27014.

What Rust version is IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/ on?

Rust network protocol 2635 and build 168909 on Linux is the build IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/ runs. Check: protocol. To join, your game must match; Steam handles the update.

How does IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/ perform?

Check: fps. Average 232 server fps over the last 48 hours, low of 138. Within range. Peak entity count: 64,641. Buildings, deployables and all else included. Check: memory. Peak use was 2,738 MB. What players call lag comes from low fps and an entity count on the rise.

Is IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/ up, and how often does it stay up?

Check: connection. IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/ is online at this moment. Reading: uptime. About 13 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/ configured, and what rules are in force?

The name carries the rate: 5x gather on IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

What map is IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/ on?

From seed 1, the game generates the procedural map on IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto IsleRust/5x/Kits/RaidableBases/Team4/freshwipe/?

To join: start Rust, press F1 and type client.connect 5.252.100.56:27014. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp200
Max players Slots: 200.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.