Test
Offline 5.241.131.64:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 61/500
- 121/100
- 57/225
- 29/700
- 4/200
- 8/1000
Quick answers
from the figures on this pageWipe schedule
How often does Test wipe, and when?
Its rhythm cannot be told from the wipes of Test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 44 days 16 hours ago the current world was made.
Tag meanings
Which tags does Test carry, and what do they mean?
These are the tags Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Test sit in the rankings?
Ranking for Test: #16,224 on seven-day player hours, top 71% of all ranked servers.
How full does Test get?
Test is not responding; status offline, last seen 33 days ago.
Operator and location
What location is Test hosted in?
Reading: location. Test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 5.241.131.64:28015.
What Rust version is Test on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by Test. Check: protocol. To join, your game must match; Steam handles the update.
Is Test up, and how often does it stay up?
Test reports offline. The last reading came 33 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 21 September 2026.
Settings and map
What rules does Test enforce, and what are its settings?
Reading the name gives no gather rate for Test. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Test?
The game generates a procedural map for Test.
How to join
How can you get onto Test?
Check: join. Open Rust, press F1, then enter client.connect 5.241.131.64:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.