TroubleChute
Offline 5.231.105.172:28015 checked 29d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 62/500
- 131/100
- 62/225
- 51/700
- 16/200
- 10/1000
Quick answers
from the figures on this pageWipe schedule
How often does TroubleChute wipe, and when?
To tell the rhythm of TroubleChute, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 49 days 1 hours ago the current world was made.
Tags
Which tags does TroubleChute carry, and what do they mean?
These are the tags TroubleChute publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163493 (Build): Build 163493; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show TroubleChute?
Rust Metrics lists featuring TroubleChute: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does TroubleChute hold among Rust servers?
Ranking for TroubleChute: #16,882 on seven-day player hours, top 71% of all ranked servers.
What is the population on TroubleChute?
TroubleChute is not responding; status offline, last seen 29 days 11 hours ago.
Server
Which location does TroubleChute run from?
Reading: location. TroubleChute gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 5.231.105.172:28015.
What Rust version is TroubleChute on?
Reading: TroubleChute, Rust network protocol 2633 and build 163493, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is TroubleChute up, and how often does it stay up?
TroubleChute reports offline. The last reading came 29 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 29 September 2026.
Settings and map
What settings and rules apply on TroubleChute?
Reading the name gives no gather rate for TroubleChute. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is TroubleChute on?
Procedural map on TroubleChute, made by the game's generator.
Join
How do you connect to TroubleChute?
Check: join. Open Rust, press F1, then enter client.connect 5.231.105.172:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.