Rust Laboratory - BossBase v11 access candidate
Offline 5.230.5.13:28715 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:01 UTC5d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 153/500
- 135/100
- 184/225
- 95/700
- 240/700
- 349/350
Quick answers
from the figures on this pageReset cycle
What happens on Rust Laboratory - BossBase v11 access candidate when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does Rust Laboratory - BossBase v11 access candidate wipe, and when?
Its rhythm cannot be told from the wipes of Rust Laboratory - BossBase v11 access candidate on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 5 days 1 hours ago the current world was made.
Tag meanings
How should you read the tags on Rust Laboratory - BossBase v11 access candidate?
These are the tags Rust Laboratory - BossBase v11 access candidate publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rust Laboratory - BossBase v11 access candidate?
These Rust Metrics lists carry Rust Laboratory - BossBase v11 access candidate: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does Rust Laboratory - BossBase v11 access candidate hold among Rust servers?
Player hours over seven days put Rust Laboratory - BossBase v11 access candidate at #14,824, in the top 66% of all ranked servers.
What player count does Rust Laboratory - BossBase v11 access candidate carry?
Reading for Rust Laboratory - BossBase v11 access candidate: offline at this moment; last seen 4 days 22 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server
Where does Rust Laboratory - BossBase v11 access candidate sit?
Reading: location. Rust Laboratory - BossBase v11 access candidate gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 5.230.5.13:28715.
What Rust version is Rust Laboratory - BossBase v11 access candidate on?
Reading: Rust Laboratory - BossBase v11 access candidate, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Rust Laboratory - BossBase v11 access candidate, and is it online?
Rust Laboratory - BossBase v11 access candidate reports offline. The last reading came 4 days 22 hours ago. Uptime for the last 4 full days: 0 of 96 hours, or 0%. The first sighting on Rust Metrics was 24 October 2026.
Map and rules
What settings and rules apply on Rust Laboratory - BossBase v11 access candidate?
Reading the name gives no gather rate for Rust Laboratory - BossBase v11 access candidate. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Join
What do you do to join Rust Laboratory - BossBase v11 access candidate?
Press F1 in Rust and enter client.connect 5.230.5.13:28715. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.