ServerName
Offline 5.227.45.114:28015 checked 17h ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:49 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 170/500
- 132/100
- 177/225
- 138/700
- 14/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
When does ServerName wipe?
Its rhythm cannot be told from the wipes of ServerName on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 42 hours ago.
Tags
How should you read the tags on ServerName?
These are the tags ServerName publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does ServerName appear in Rust Metrics lists and filters?
These Rust Metrics lists carry ServerName: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does ServerName hold among Rust servers?
Ranking for ServerName: #8,419 on seven-day player hours, top 38% of all ranked servers.
How full does ServerName get?
Reading for ServerName: offline at this moment; last seen 17 hours ago. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 19:00 UTC, averaging 1 players at that hour.
Operator and location
Which location does ServerName run from?
No region tag on ServerName. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 5.227.45.114:28015.
What Rust version is ServerName on?
Rust network protocol 2635 and build 168909 on Windows is the build ServerName runs. Matching protocol is required to join. Let Steam update your game.
How reliable is ServerName, and is it online now?
ServerName reports offline. The last reading came 17 hours ago. Reading: 21% uptime over the last 1 full day. It was up 5 of 24 hours. Check: first contact. Rust Metrics logged it on 26 October 2026.
Rules and settings
What rules does ServerName enforce, and what are its settings?
Reading the name gives no gather rate for ServerName. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on ServerName?
Procedural map on ServerName, made by the game's generator.
Connection
How do you connect to ServerName?
To join: start Rust, press F1 and type client.connect 5.227.45.114:28015. Or press Launch Rust here and Steam opens the game and connects you.