A Rust Server
Online 5.196.92.108:28007 checked 9m ago
Server instruments
last reading Wed 06:00 UTCPlayers now
no slots published 7-day avgServer fps
48 h low 189 · below 20 is lag, below 10 is badEntities
48 h range 80,801–83,341 · memory 3,547 MBUptime
5 days 14 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 12:50 UTC10d ago | 1 | – | running | 0 |
| Wed 14 Oct, 22:32 UTC13d ago | 1 | halved by day 1 | 2.6 days | 0 |
| Thu 24 Sep, 16:42 UTC33d ago | 1 | halved by day 2 | 20.2 days | 0 |
| Sat 19 Sep, 14:37 UTC38d ago | 1 | halved by day 2 | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/500
- 120/100
- 164/225
- 75/700
- 1/200
- 36/1000
Quick answers
from the figures on this pageReset cycle
What happens on A Rust Server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 2 it fell below half when it didn't.
When does A Rust Server wipe?
There is no next wipe to predict: A Rust Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 days 18 hours ago.
Lists and filters
Which tags does A Rust Server carry, and what do they mean?
Tags published by A Rust Server, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show A Rust Server?
On Rust Metrics, A Rust Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does A Rust Server sit in the rankings?
Player hours over seven days put A Rust Server at #15,400, in the top 69% of all ranked servers.
What is the population on A Rust Server?
Current headcount on A Rust Server: 0 players. A seven-day average of 0 players is the reading.
Server details
Which location does A Rust Server run from?
No region comes from A Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 5.196.92.108:28007.
What Rust version is A Rust Server on?
Reading: A Rust Server, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on A Rust Server within range?
Check: fps. Average 223 server fps over the last 48 hours, low of 189. Within range. Reading: 83,341 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,547 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on A Rust Server, and is it online?
Reading: online. A Rust Server answers right now. Reading: uptime. About 5 days 14 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on A Rust Server?
No gather rate appears in the name: A Rust Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on A Rust Server?
Check: map. Procedural, size 3,750, seed 1337, generated by the game on A Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
How can you get onto A Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 5.196.92.108:28007. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.