RUST METRICSFlight deck · live data
Data live Servers11,752 Players56,681 Populated3,410 Fresh wipes 3 h130 Scan5 min
‹ All servers5.182.207.231:11003
Offline Full Queue Fresh wipe Wipe due No query

TESTTTTT

Offline 5.182.207.231:11003 checked 14d ago

biweekly wipes pvehardcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,230top 70%
Last wipe14d agobiweekly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does TESTTTTT wipe, and when?

From the force wipe, the next wipe of TESTTTTT is an estimate. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 14 days 3 hours ago. The tags carry an every-two-weeks wipe schedule.

Lists and filters

How should you read the tags on TESTTTTT?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule; ^h (Hardcore): Hardcore mode, as Facepunch defines it: less help, tougher survival; ^p (PvE): No fighting between players: the world itself is the hazard from TESTTTTT. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show TESTTTTT?

On Rust Metrics, TESTTTTT sits in these lists: Rust community servers: live readings and Rust PvE servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks.

Occupancy

What position does TESTTTTT hold among Rust servers?

Ranking for TESTTTTT: #15,230 on seven-day player hours, top 70% of all ranked servers.

What is the population on TESTTTTT?

TESTTTTT is not responding; status offline, last seen 14 days 3 hours ago.

Server

Which location does TESTTTTT run from?

Reading: location. TESTTTTT gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 5.182.207.231:11003.

What Rust version is TESTTTTT on?

Rust network protocol 2634 and build 167781 on Windows is the build TESTTTTT runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is TESTTTTT, and is it online now?

Check: connection. TESTTTTT is offline at this moment. Last contact was 14 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 14 October 2026.

Rules and settings

What settings and rules apply on TESTTTTT?

No gather rate appears in the name: TESTTTTT. 8 players per group, the default value. hardcore, Facepunch's most punishing mode — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

Which map is live on TESTTTTT?

Procedural map on TESTTTTT, made by the game's generator.

How to join

How do you connect to TESTTTTT?

Press F1 in Rust and enter client.connect 5.182.207.231:11003. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^b,^h,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players The server holds 0 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Difficulty

^h
Hardcore Hardcore mode, as Facepunch defines it: less help, tougher survival.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.