RUST METRICSFlight deck · live data
Data live Servers11,757 Players71,901 Populated3,470 Fresh wipes 3 h213 Scan5 min
‹ All servers23.227.204.138:28265
Online Full Queue Fresh wipe Wipe due No query

|US|BunnysBoomBoomRoom|PvE|

Online NA 23.227.204.138:28265 checked 9m ago

biweekly wipes vanillaoxidepve
COM 1 · connect

Server instruments

last reading Thu 21:00 UTC
0 12 25 38 50 PAX 3 /50

Players now

6% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 37 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 148,870 ×1000

Entities

48 h range 129,408–150,053 · memory 3,251 MB
1239 ET SINCE RESTART 07:01

Uptime

7 h 1 min since its last restart, at the last reading
7-day average6peak 23
Rank#1,298top 6% · #190 in NA
Last wipe14d agobiweekly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Memory3,251MB48 h peak 13 players
REC 1

Players

AveragePeak
0510152000:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers, top 10% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak20players, last three wipes
crowd held0%else halves by day 4.5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 19hFW
  2. WPT 2Thu 12 Nov, 17:05 UTC13d 17h
  3. WPT 3Thu 3 Dec, 19:00 UTC34d 19hFW
  4. WPT 4Thu 10 Dec, 17:05 UTC41d 17h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 24, 32 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:05 UTC14d ago 24 – running 1
Thu 1 Oct, 18:21 UTC FW28d ago 19 halved by day 4 13.9 days 0
Thu 17 Sep, 17:10 UTC42d ago 18 halved by day 5 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on |US|BunnysBoomBoomRoom|PvE| when wipe day comes?

An average of 20 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 32 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 4.5 it fell below half when it didn't.

How often does |US|BunnysBoomBoomRoom|PvE| wipe, and when?

Wipes on |US|BunnysBoomBoomRoom|PvE| come every 4 weeks on Thursday at 17:05 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 14 days 6 hours ago. A wipe schedule of every two weeks is published in its tags.

Tag meanings

Which tags does |US|BunnysBoomBoomRoom|PvE| carry, and what do they mean?

Tags published by |US|BunnysBoomBoomRoom|PvE|, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); NA (North America): North America is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show |US|BunnysBoomBoomRoom|PvE|?

Rust Metrics lists featuring |US|BunnysBoomBoomRoom|PvE|: Rust community servers: live readings, Rust PvE servers, North America: server readout and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player count

Where does |US|BunnysBoomBoomRoom|PvE| sit in the rankings?

Player hours over the last seven days put |US|BunnysBoomBoomRoom|PvE| at #1,298, #190 in North America, in the top 6% of all ranked servers.

How full does |US|BunnysBoomBoomRoom|PvE| get?

3 of 50 slots are filled on |US|BunnysBoomBoomRoom|PvE| right now. Check: players over seven days. Average 6, peak 23. Average at the busiest hour was 12 players, at 00:00 UTC over the last 48 hours.

Server

Where does |US|BunnysBoomBoomRoom|PvE| sit?

|US|BunnysBoomBoomRoom|PvE| gives North America as its location, with the NA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 23.227.204.138:28265.

What Rust version is |US|BunnysBoomBoomRoom|PvE| on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by |US|BunnysBoomBoomRoom|PvE|. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for |US|BunnysBoomBoomRoom|PvE|?

Over the last 48 hours the average was 59 server fps; the floor was 37. Peak entity count: 150,053. Buildings, deployables and all else included. Check: memory. Peak use was 4,289 MB. Expect lag when fps falls and entities climb.

How reliable is |US|BunnysBoomBoomRoom|PvE|, and is it online now?

|US|BunnysBoomBoomRoom|PvE| reports online. Status: normal. Reading: uptime. About 7 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is |US|BunnysBoomBoomRoom|PvE| configured, and what rules are in force?

No gather rate appears in the name: |US|BunnysBoomBoomRoom|PvE|. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: fighting between players is off. The server browser lists it under Community. Oxide plugins are running. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

What map is |US|BunnysBoomBoomRoom|PvE| on?

From seed 508605506, the game generates the procedural map on |US|BunnysBoomBoomRoom|PvE|. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join |US|BunnysBoomBoomRoom|PvE|?

Check: join. Open Rust, press F1, then enter client.connect 23.227.204.138:28265. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://Pingperfect.com/.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,^v,NA,^p,gmvanilla,cs168909,ts8,^o

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.