LocalServer
Offline 5.18.90.200:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 16:27 UTC17d ago | 2 | – | running | 2 |
| Tue 6 Oct, 19:23 UTC21d ago | 2+1 queue | held half | 3.9 days | 0 |
| Mon 5 Oct, 16:28 UTC22d ago | 2+1 queue | – | 1.1 days | 0 |
| Sun 27 Sep, 06:30 UTC30d ago | 1 | – | 8.4 days | 1 |
| Sat 26 Sep, 08:37 UTC31d ago | 1 | – | 0.9 days | 1 |
| Fri 25 Sep, 21:47 UTC32d ago | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 48/500
- 126/100
- 57/225
- 29/700
- 4/200
- 12/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on LocalServer?
At their busiest, its recent wipes drew 2 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
What wipe timing does LocalServer follow?
There is no next wipe to predict: LocalServer wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 11 hours ago.
Lists and filters
Which tags does LocalServer carry, and what do they mean?
These are the tags LocalServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does LocalServer appear in Rust Metrics lists and filters?
Rust Metrics lists featuring LocalServer: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does LocalServer hold among Rust servers?
Ranking for LocalServer: #11,588 on seven-day player hours, top 54% of all ranked servers.
What is the population on LocalServer?
Status for LocalServer: offline. Last seen 14 days 7 hours ago.
Operator and location
What location is LocalServer hosted in?
No region tag on LocalServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 5.18.90.200:28015.
What Rust version is LocalServer on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by LocalServer. Matching protocol is required to join. Let Steam update your game.
Is LocalServer up, and how often does it stay up?
LocalServer reports offline. The last reading came 14 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 25 September 2026.
Map and rules
What settings and rules apply on LocalServer?
Check: gather rate. The name LocalServer does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is LocalServer on?
Procedural map on LocalServer, made by the game's generator.
Connection
What do you do to join LocalServer?
Press F1 in Rust and enter client.connect 5.18.90.200:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.