RUST METRICSFlight deck · live data
Data live Servers11,707 Players67,519 Populated3,582 Fresh wipes 3 h110 Scan5 min
‹ All servers5.178.138.150:28015
Offline Full Queue Fresh wipe Wipe due No query

Carbon Test (CarbonServer1)

Offline 5.178.138.150:28015 checked 6d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#11,596top 52%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 20 OctThu 15 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 17:06 UTC7d ago 1 – running 0
Thu 15 Oct, 09:04 UTC13d ago 1 held half 5.3 days 0
Mon 5 Oct, 23:36 UTC22d ago 1 held half 9.4 days 0
Sat 3 Oct, 07:37 UTC25d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Carbon Test (CarbonServer1) when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

What wipe timing does Carbon Test (CarbonServer1) follow?

There is no next wipe to predict: Carbon Test (CarbonServer1) wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 19 hours ago.

Lists and filters

Which tags does Carbon Test (CarbonServer1) carry, and what do they mean?

These are the tags Carbon Test (CarbonServer1) publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Carbon Test (CarbonServer1) appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Carbon Test (CarbonServer1): Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does Carbon Test (CarbonServer1) sit in the rankings?

Player hours over seven days put Carbon Test (CarbonServer1) at #11,596, in the top 52% of all ranked servers.

What is the population on Carbon Test (CarbonServer1)?

Reading for Carbon Test (CarbonServer1): offline at this moment; last seen 6 days 5 hours ago. Check: players over seven days. Average 0, peak 1.

Server details

Which location does Carbon Test (CarbonServer1) run from?

Reading: location. Carbon Test (CarbonServer1) gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 5.178.138.150:28015.

What Rust version is Carbon Test (CarbonServer1) on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by Carbon Test (CarbonServer1). Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Carbon Test (CarbonServer1), and is it online now?

Reading: offline. Carbon Test (CarbonServer1) last answered 6 days 5 hours ago. Uptime for the last 7 full days: 4 of 168 hours, or 2%. Reading: first seen 2 October 2026, recorded by Rust Metrics.

Settings and map

What rules does Carbon Test (CarbonServer1) enforce, and what are its settings?

Check: gather rate. The name Carbon Test (CarbonServer1) does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

How to join

How can you get onto Carbon Test (CarbonServer1)?

To join: start Rust, press F1 and type client.connect 5.178.138.150:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.