Lost Lives | Rust
Offline 5.175.181.2:28015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/500
- 128/100
- 55/225
- 41/700
- 7/200
- 0/500
Quick answers
from the figures on this pageWipe schedule
How often does Lost Lives | Rust wipe, and when?
Its rhythm cannot be told from the wipes of Lost Lives | Rust on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 18 days 6 hours ago.
Tags
How should you read the tags on Lost Lives | Rust?
These are the tags Lost Lives | Rust publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Lost Lives | Rust?
Rust Metrics lists featuring Lost Lives | Rust: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Lost Lives | Rust sit in the rankings?
Ranking for Lost Lives | Rust: #14,821 on seven-day player hours, top 69% of all ranked servers.
How full does Lost Lives | Rust get?
Reading for Lost Lives | Rust: offline at this moment; last seen 13 days 2 hours ago.
Operator and location
Where does Lost Lives | Rust sit?
No region tag on Lost Lives | Rust. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 5.175.181.2:28015.
What Rust version is Lost Lives | Rust on?
Reading: Lost Lives | Rust, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Lost Lives | Rust, and is it online?
Reading: offline. Lost Lives | Rust last answered 13 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 9 October 2026, recorded by Rust Metrics.
Settings and map
What rules does Lost Lives | Rust enforce, and what are its settings?
Reading the name gives no gather rate for Lost Lives | Rust. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
What map is Lost Lives | Rust on?
From seed 12345, the game generates the procedural map on Lost Lives | Rust. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join Lost Lives | Rust?
To join: start Rust, press F1 and type client.connect 5.175.181.2:28015. Or press Launch Rust here and Steam opens the game and connects you.