Apollo Local Dev
Offline 5.175.164.193:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 125/500
- 125/100
- 190/225
- 66/700
- 8/200
- 23/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Apollo Local Dev follow?
Its rhythm cannot be told from the wipes of Apollo Local Dev on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 6 days 14 hours ago.
Tags
How should you read the tags on Apollo Local Dev?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts32 (Group limit): Team cap: 32; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Apollo Local Dev. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Apollo Local Dev?
On Rust Metrics, Apollo Local Dev sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does Apollo Local Dev hold among Rust servers?
Player hours over seven days put Apollo Local Dev at #15,335, in the top 69% of all ranked servers.
What player count does Apollo Local Dev carry?
Apollo Local Dev is not responding; status offline, last seen 6 days 14 hours ago. Seven-day reading: 0 players on average.
Server details
What location is Apollo Local Dev hosted in?
No region comes from Apollo Local Dev. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 5.175.164.193:28015.
What Rust version is Apollo Local Dev on?
Reading: Apollo Local Dev, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
Is Apollo Local Dev up, and how often does it stay up?
Reading: offline. Apollo Local Dev last answered 6 days 14 hours ago. Reading: 0% uptime over the last 6 full days. It was up 0 of 144 hours. The first sighting on Rust Metrics was 22 October 2026.
Settings and map
How is Apollo Local Dev configured, and what rules are in force?
No gather rate appears in the name: Apollo Local Dev. The cap on groups is 32 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Apollo Local Dev?
Size 1,000 and seed 12345: the game generates the procedural map on Apollo Local Dev from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto Apollo Local Dev?
Check: join. Open Rust, press F1, then enter client.connect 5.175.164.193:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.