RUST METRICSFlight deck · live data
Data live Servers11,659 Players48,364 Populated3,165 Fresh wipes 3 h117 Scan5 min
‹ All servers5.165.28.141:28015
Offline Full Queue Fresh wipe Wipe due No query

RustEdit Local

Offline 5.165.28.141:28015 checked 19h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#9,677top 43%
Last wipe20h agono schedule published
Next wipe–too few wipes seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75111:0012:0013:0012:0013:00Wiped Tue 27 Oct, 11:17 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 12:09 UTC20h ago – – running 0
Tue 27 Oct, 12:07 UTC1d ago – – – 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does RustEdit Local wipe?

Its rhythm cannot be told from the wipes of RustEdit Local on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 20 hours ago.

Lists and filters

Which tags does RustEdit Local carry, and what do they mean?

Tags published by RustEdit Local, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustEdit Local?

On Rust Metrics, RustEdit Local sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

What position does RustEdit Local hold among Rust servers?

Player hours over seven days put RustEdit Local at #9,677, in the top 43% of all ranked servers.

What is the population on RustEdit Local?

Status for RustEdit Local: offline. Last seen 19 hours ago. Check: players over seven days. Average 1, peak 1. Check: 48-hour peak. 11:00 UTC, 1 players on average.

Server details

Which location does RustEdit Local run from?

Reading: location. RustEdit Local gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 5.165.28.141:28015.

What Rust version is RustEdit Local on?

Rust network protocol 2635 and build 168909 on Windows is the build RustEdit Local runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on RustEdit Local, and is it online?

Check: connection. RustEdit Local is offline at this moment. Last contact was 19 hours ago. Reading: 8% uptime over the last 1 full day. It was up 2 of 24 hours. Reading: first seen 27 October 2026, recorded by Rust Metrics.

Rules and settings

How is RustEdit Local configured, and what rules are in force?

Reading the name gives no gather rate for RustEdit Local. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Connection

How do you connect to RustEdit Local?

To join: start Rust, press F1 and type client.connect 5.165.28.141:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players 5 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.