skin_test
Offline 5.164.252.134:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 09:19 UTC24d ago | 0 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 130/100
- 37/225
- 13/700
- 4/200
- 1/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on skin_test?
At their busiest, its recent wipes drew 0 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
When does skin_test wipe?
Its rhythm cannot be told from the wipes of skin_test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 24 days 17 hours ago.
Tag meanings
How should you read the tags on skin_test?
These are the tags skin_test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does skin_test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry skin_test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does skin_test hold among Rust servers?
Ranking for skin_test: #16,002 on seven-day player hours, top 71% of all ranked servers.
How full does skin_test get?
skin_test is not responding; status offline, last seen 24 days 14 hours ago.
Server details
Which location does skin_test run from?
No region comes from skin_test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 5.164.252.134:28015.
What Rust version is skin_test on?
Rust network protocol 2634 and build 166652 on Windows is the build skin_test runs. Matching protocol is required to join. Let Steam update your game.
Is skin_test up, and how often does it stay up?
Check: connection. skin_test is offline at this moment. Last contact was 24 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 20 September 2026.
Map and rules
How is skin_test configured, and what rules are in force?
Check: gather rate. The name skin_test does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is skin_test on?
Check: map. Procedural, generated by the game, on skin_test.
Join
What do you do to join skin_test?
Check: join. Open Rust, press F1, then enter client.connect 5.164.252.134:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.