A Rust Server
Online 5.141.88.140:20021 checked 1h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 120 · below 20 is lag, below 10 is badEntities
48 h range 6,517–8,739 · memory 3,119 MBUptime
7 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:30 UTC26d ago | 2 | – | running | 0 |
| Sun 20 Sep, 16:02 UTC38d ago | 1 | halved by day 1 | 11.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on A Rust Server?
At their busiest, its recent wipes drew 2 players on average. 3 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.
What wipe timing does A Rust Server follow?
Its rhythm cannot be told from the wipes of A Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 12 hours ago.
Tags
How should you read the tags on A Rust Server?
Tags published by A Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show A Rust Server?
Rust Metrics lists featuring A Rust Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does A Rust Server hold among Rust servers?
Player hours over seven days put A Rust Server at #15,426, in the top 69% of all ranked servers.
What is the population on A Rust Server?
Current headcount on A Rust Server: 0 players, 40 slots available. A seven-day average of 0 players is the reading.
Server details
Where does A Rust Server sit?
No region comes from A Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 5.141.88.140:20021.
What Rust version is A Rust Server on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by A Rust Server. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on A Rust Server within range?
Over the last 48 hours the average was 120 server fps; the floor was 120. Peak entity count: 8,739. Buildings, deployables and all else included. Reading: 3,164 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on A Rust Server, and is it online?
Check: connection. A Rust Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 7 days 2 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 19 September 2026.
Map and rules
How is A Rust Server configured, and what rules are in force?
Check: gather rate. The name A Rust Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is A Rust Server on?
From seed 1, the game generates the procedural map on A Rust Server. Its size is 1,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to A Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 5.141.88.140:20021. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.