TroubleChute
Offline 5.139.39.184:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 12:30 UTC24d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 120/100
- 66/225
- 21/700
- 73/700
- 274/310
Quick answers
from the figures on this pageReset cycle
How often does TroubleChute wipe, and when?
Its rhythm cannot be told from the wipes of TroubleChute on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 24 days 11 hours ago.
Tags
How should you read the tags on TroubleChute?
Tags published by TroubleChute, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TroubleChute appear in Rust Metrics lists and filters?
Rust Metrics lists featuring TroubleChute: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does TroubleChute hold among Rust servers?
Player hours over seven days put TroubleChute at #14,637, in the top 66% of all ranked servers.
What is the population on TroubleChute?
TroubleChute is not responding; status offline, last seen 3 days 1 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
What location is TroubleChute hosted in?
No region tag on TroubleChute. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 5.139.39.184:28015.
What Rust version is TroubleChute on?
Rust network protocol 2635 and build 168909 on Windows is the build TroubleChute runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is TroubleChute, and is it online now?
Check: connection. TroubleChute is offline at this moment. Last contact was 3 days 1 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does TroubleChute enforce, and what are its settings?
Check: gather rate. The name TroubleChute does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is TroubleChute on?
Check: map. Procedural, generated by the game, on TroubleChute.
Join
How can you get onto TroubleChute?
Check: join. Open Rust, press F1, then enter client.connect 5.139.39.184:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.