A Rust Server
Online 5.135.108.216:28015 checked 10m ago
Server instruments
last reading Thu 20:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 194 · below 20 is lag, below 10 is badEntities
48 h range 80,806–83,191 · memory 6,465 MBUptime
7 days 4 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 10:42 UTC11d ago | 1 | – | running | 1 |
| Fri 16 Oct, 18:48 UTC13d ago | 1 | – | 1.7 days | 0 |
| Tue 13 Oct, 16:45 UTC16d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Tue 6 Oct, 19:16 UTC23d ago | 1 | halved by day 3 | 6.9 days | 1 |
| Fri 2 Oct, 12:55 UTC27d ago | 1 | halved by day 2 | 4.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 47/500
- 121/100
- 94/225
- 38/700
- 90/700
- 327/350
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on A Rust Server?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 2 it fell below half.
How often does A Rust Server wipe, and when?
No next wipe can be predicted for A Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 11 days 11 hours ago the current world was made.
Lists and filters
How should you read the tags on A Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from A Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does A Rust Server appear in Rust Metrics lists and filters?
On Rust Metrics, A Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does A Rust Server hold among Rust servers?
Ranking for A Rust Server: #15,268 on seven-day player hours, top 68% of all ranked servers.
How full does A Rust Server get?
Current headcount on A Rust Server: 0 players, 40 slots available. Check: player average. 0 over the last seven days.
Operator and location
Which location does A Rust Server run from?
No region comes from A Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 5.135.108.216:28015.
What Rust version is A Rust Server on?
Reading: A Rust Server, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on A Rust Server within range?
Check: fps. Average 223 server fps over the last 48 hours, low of 194. Within range. Reading: 83,191 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 6,830 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on A Rust Server, and is it online?
A Rust Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 7 days 4 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 26 September 2026.
Map and rules
What settings and rules apply on A Rust Server?
No gather rate appears in the name: A Rust Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on A Rust Server?
From seed 1337, the game generates the procedural map on A Rust Server. Its size is 3,750. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
Join
What do you do to join A Rust Server?
Press F1 in Rust and enter client.connect 5.135.108.216:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.