RUST METRICSFlight deck · live data
Data live Servers11,619 Players31,668 Populated2,750 Fresh wipes 3 h74 Scan5 min
‹ All servers5.130.130.134:28015
Offline Full Queue Fresh wipe Wipe due No query

ServerTEST12

Offline 5.130.130.134:28015 checked 22h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 1 /20

Players now

5% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#7,031top 32%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75111:0012:0014:0003:0005:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does ServerTEST12 wipe?

Its rhythm cannot be told from the wipes of ServerTEST12 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 6 days 15 hours ago.

Tags

Which tags does ServerTEST12 carry, and what do they mean?

These are the tags ServerTEST12 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does ServerTEST12 appear in Rust Metrics lists and filters?

On Rust Metrics, ServerTEST12 sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player count

What position does ServerTEST12 hold among Rust servers?

Ranking for ServerTEST12: #7,031 on seven-day player hours, top 32% of all ranked servers.

What player count does ServerTEST12 carry?

ServerTEST12 is not responding; status offline, last seen 22 hours ago. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 11:00 UTC over the last 48 hours.

Server

Which location does ServerTEST12 run from?

Reading: location. ServerTEST12 gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 5.130.130.134:28015.

What Rust version is ServerTEST12 on?

Rust network protocol 2635 and build 168909 on Windows is the build ServerTEST12 runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on ServerTEST12, and is it online?

Check: connection. ServerTEST12 is offline at this moment. Last contact was 22 hours ago. Reading: 11% uptime over the last 6 full days. It was up 16 of 144 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.

Settings and map

What rules does ServerTEST12 enforce, and what are its settings?

Check: gather rate. The name ServerTEST12 does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.

Which map is live on ServerTEST12?

Procedural map on ServerTEST12, made by the game's generator.

Join

How can you get onto ServerTEST12?

Press F1 in Rust and enter client.connect 5.130.130.134:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players 20 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.