ServerTEST12
Offline 5.130.130.134:28015 checked 22h ago
Server instruments
no direct query in 48 hoursPlayers now
5% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 46/500
- 129/100
- 54/225
- 17/700
- 2/200
- 5/1000
Quick answers
from the figures on this pageWipe timing
When does ServerTEST12 wipe?
Its rhythm cannot be told from the wipes of ServerTEST12 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 6 days 15 hours ago.
Tags
Which tags does ServerTEST12 carry, and what do they mean?
These are the tags ServerTEST12 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does ServerTEST12 appear in Rust Metrics lists and filters?
On Rust Metrics, ServerTEST12 sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does ServerTEST12 hold among Rust servers?
Ranking for ServerTEST12: #7,031 on seven-day player hours, top 32% of all ranked servers.
What player count does ServerTEST12 carry?
ServerTEST12 is not responding; status offline, last seen 22 hours ago. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 11:00 UTC over the last 48 hours.
Server
Which location does ServerTEST12 run from?
Reading: location. ServerTEST12 gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 5.130.130.134:28015.
What Rust version is ServerTEST12 on?
Rust network protocol 2635 and build 168909 on Windows is the build ServerTEST12 runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on ServerTEST12, and is it online?
Check: connection. ServerTEST12 is offline at this moment. Last contact was 22 hours ago. Reading: 11% uptime over the last 6 full days. It was up 16 of 144 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.
Settings and map
What rules does ServerTEST12 enforce, and what are its settings?
Check: gather rate. The name ServerTEST12 does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.
Which map is live on ServerTEST12?
Procedural map on ServerTEST12, made by the game's generator.
Join
How can you get onto ServerTEST12?
Press F1 in Rust and enter client.connect 5.130.130.134:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.