RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h0 Scan5 min
‹ All servers5.130.130.134:28015
Offline Full Queue Fresh wipe Wipe due No query

ServerTEST11

Offline 5.130.130.134:28015 checked 6d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 1 /20

Players now

5% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#13,101top 59%
Last wipe52d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does ServerTEST11 follow?

To tell the rhythm of ServerTEST11, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 52 days 1 hours ago the current world was made.

Tags

Which tags does ServerTEST11 carry, and what do they mean?

Tags published by ServerTEST11, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does ServerTEST11 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring ServerTEST11: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does ServerTEST11 sit in the rankings?

Player hours over seven days put ServerTEST11 at #13,101, in the top 59% of all ranked servers.

How full does ServerTEST11 get?

ServerTEST11 is not responding; status offline, last seen 6 days 4 hours ago. Check: players over seven days. Average 0, peak 1.

Server details

Where does ServerTEST11 sit?

No region comes from ServerTEST11. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 5.130.130.134:28015.

What Rust version is ServerTEST11 on?

Rust network protocol 2634 and build 167781 on Windows is the build ServerTEST11 runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is ServerTEST11, and is it online now?

Reading: offline. ServerTEST11 last answered 6 days 4 hours ago. Reading: 1% uptime over the last 7 full days. It was up 2 of 168 hours. The first sighting on Rust Metrics was 11 October 2026.

Settings and map

How is ServerTEST11 configured, and what rules are in force?

Reading the name gives no gather rate for ServerTEST11. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on ServerTEST11?

Procedural map on ServerTEST11, made by the game's generator.

How to join

How do you connect to ServerTEST11?

To join: start Rust, press F1 and type client.connect 5.130.130.134:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players 20 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.