Local Test Server
Offline 5.10.43.1:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 20:52 UTC34d ago | 1 | – | running | 1 |
| Wed 23 Sep, 13:15 UTC34d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 117/500
- 128/100
- 119/225
- 29/200
- 113/700
- 35/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Local Test Server when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
How often does Local Test Server wipe, and when?
The rhythm of Local Test Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 34 days 1 hours ago the current world was made.
Tag meanings
How should you read the tags on Local Test Server?
These are the tags Local Test Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Local Test Server?
These Rust Metrics lists carry Local Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Local Test Server hold among Rust servers?
Ranking for Local Test Server: #13,208 on seven-day player hours, top 61% of all ranked servers.
What player count does Local Test Server carry?
Status for Local Test Server: offline. Last seen 33 days 23 hours ago.
Server
Which location does Local Test Server run from?
No region tag on Local Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 5.10.43.1:28015.
What Rust version is Local Test Server on?
Rust network protocol 2633 and build 165217 on Windows is the build Local Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Local Test Server, and is it online?
Reading: offline. Local Test Server last answered 33 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 23 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Local Test Server?
Reading the name gives no gather rate for Local Test Server. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Local Test Server?
Procedural map on Local Test Server, made by the game's generator.
Join
What do you do to join Local Test Server?
Press F1 in Rust and enter client.connect 5.10.43.1:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.