Local Test Server
Offline 5.10.40.212:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 145/500
- 133/100
- 172/225
- 80/700
- 3/200
- 34/1000
Quick answers
from the figures on this pageWipe timing
When does Local Test Server wipe?
To tell the rhythm of Local Test Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 34 days 11 hours ago.
Lists and filters
How should you read the tags on Local Test Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from Local Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Local Test Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Local Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Local Test Server hold among Rust servers?
Ranking for Local Test Server: #14,546 on seven-day player hours, top 61% of all ranked servers.
How full does Local Test Server get?
Local Test Server is not responding; status offline, last seen 30 days 14 hours ago.
Server
Which location does Local Test Server run from?
No region tag on Local Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 5.10.40.212:28015.
What Rust version is Local Test Server on?
Rust network protocol 2633 and build 165217 on Windows is the build Local Test Server runs. To get in, your game needs the same protocol; Steam applies the update.
Is Local Test Server up, and how often does it stay up?
Check: connection. Local Test Server is offline at this moment. Last contact was 30 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 27 September 2026.
Rules and settings
What settings and rules apply on Local Test Server?
No gather rate appears in the name: Local Test Server. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is Local Test Server on?
Procedural map on Local Test Server, made by the game's generator.
Join
How do you connect to Local Test Server?
Press F1 in Rust and enter client.connect 5.10.40.212:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.