RUST UNTIMATE.RATE
Offline 49.237.64.209:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
17% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 183/500
- 129/100
- 165/225
- 30/200
- 150/700
- 56/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does RUST UNTIMATE.RATE follow?
Its rhythm cannot be told from the wipes of RUST UNTIMATE.RATE on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 41 days 15 hours ago.
Tags
Which tags does RUST UNTIMATE.RATE carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp6 (Max players): Slots: 6; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162929 (Build): Build 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from RUST UNTIMATE.RATE. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RUST UNTIMATE.RATE appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RUST UNTIMATE.RATE: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does RUST UNTIMATE.RATE sit in the rankings?
Player hours over seven days put RUST UNTIMATE.RATE at #13,198, in the top 57% of all ranked servers.
How full does RUST UNTIMATE.RATE get?
Reading for RUST UNTIMATE.RATE: offline at this moment; last seen 35 days 4 hours ago.
Server
Where does RUST UNTIMATE.RATE sit?
No region tag on RUST UNTIMATE.RATE. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 49.237.64.209:28015.
What Rust version is RUST UNTIMATE.RATE on?
Version check: Rust network protocol 2633 and build 162929 on Windows, run by RUST UNTIMATE.RATE. Matching protocol is required to join. Let Steam update your game.
How reliable is RUST UNTIMATE.RATE, and is it online now?
Reading: offline. RUST UNTIMATE.RATE last answered 35 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 22 September 2026.
Map and rules
What rules does RUST UNTIMATE.RATE enforce, and what are its settings?
No gather rate appears in the name: RUST UNTIMATE.RATE. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Connection
How do you connect to RUST UNTIMATE.RATE?
Press F1 in Rust and enter client.connect 49.237.64.209:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.