[DEV] Chernobyl - plugin test (local)
Offline 49.207.57.136:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 201/500
- 131/100
- 180/225
- 114/700
- 20/200
- 46/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does [DEV] Chernobyl - plugin test (local) follow?
Its rhythm cannot be told from the wipes of [DEV] Chernobyl - plugin test (local) on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 11 days 19 hours ago.
Tags
How should you read the tags on [DEV] Chernobyl - plugin test (local)?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from [DEV] Chernobyl - plugin test (local). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [DEV] Chernobyl - plugin test (local)?
These Rust Metrics lists carry [DEV] Chernobyl - plugin test (local): Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does [DEV] Chernobyl - plugin test (local) sit in the rankings?
Ranking for [DEV] Chernobyl - plugin test (local): #15,248 on seven-day player hours, top 69% of all ranked servers.
What is the population on [DEV] Chernobyl - plugin test (local)?
[DEV] Chernobyl - plugin test (local) is not responding; status offline, last seen 9 days 18 hours ago.
Server details
Which location does [DEV] Chernobyl - plugin test (local) run from?
No region comes from [DEV] Chernobyl - plugin test (local). Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 49.207.57.136:28015.
What Rust version is [DEV] Chernobyl - plugin test (local) on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by [DEV] Chernobyl - plugin test (local). Matching protocol is required to join. Let Steam update your game.
Is [DEV] Chernobyl - plugin test (local) up, and how often does it stay up?
[DEV] Chernobyl - plugin test (local) reports offline. The last reading came 9 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 18 October 2026, recorded by Rust Metrics.
Map and rules
How is [DEV] Chernobyl - plugin test (local) configured, and what rules are in force?
No gather rate appears in the name: [DEV] Chernobyl - plugin test (local). No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [DEV] Chernobyl - plugin test (local)?
Procedural map on [DEV] Chernobyl - plugin test (local), made by the game's generator.
How to join
What do you do to join [DEV] Chernobyl - plugin test (local)?
To join: start Rust, press F1 and type client.connect 49.207.57.136:28015. Or press Launch Rust here and Steam opens the game and connects you.