relulu_test
Offline 49.106.120.68:28115 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 178/500
- 126/100
- 186/225
- 88/700
- 335/200
- 229/700
Quick answers
from the figures on this pageWipe schedule
How often does relulu_test wipe, and when?
To tell the rhythm of relulu_test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 7 hours ago.
Tags
How should you read the tags on relulu_test?
Tags published by relulu_test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): Build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show relulu_test?
These Rust Metrics lists carry relulu_test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does relulu_test hold among Rust servers?
Ranking for relulu_test: #15,344 on seven-day player hours, top 69% of all ranked servers.
How full does relulu_test get?
relulu_test is not responding; status offline, last seen 3 days 5 hours ago. Seven-day reading: 0 players on average.
Server details
Which location does relulu_test run from?
No region comes from relulu_test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 49.106.120.68:28115.
What Rust version is relulu_test on?
Rust network protocol 2634 and build 167058 on Windows is the build relulu_test runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on relulu_test, and is it online?
Reading: offline. relulu_test last answered 3 days 5 hours ago. Uptime for the last 2 full days: 0 of 48 hours, or 0%. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Rules and settings
How is relulu_test configured, and what rules are in force?
Reading the name gives no gather rate for relulu_test. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
What map is relulu_test on?
Check: map. Procedural, generated by the game, on relulu_test.
How to join
How can you get onto relulu_test?
To join: start Rust, press F1 and type client.connect 49.106.120.68:28115. Or press Launch Rust here and Steam opens the game and connects you.