CI test server
Offline 48.217.140.232:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 130/100
- 29/225
- 13/700
- 3/200
- 2/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does CI test server follow?
To tell the rhythm of CI test server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 21 hours ago.
Tags
How should you read the tags on CI test server?
Tags published by CI test server, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166655 (Build): Build 166655; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does CI test server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring CI test server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does CI test server sit in the rankings?
Ranking for CI test server: #15,973 on seven-day player hours, top 70% of all ranked servers.
What player count does CI test server carry?
Status for CI test server: offline. Last seen 25 days 21 hours ago.
Server
Which location does CI test server run from?
No region comes from CI test server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 48.217.140.232:28015.
What Rust version is CI test server on?
Rust network protocol 2634 and build 166655 on Linux is the build CI test server runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is CI test server, and is it online now?
Check: connection. CI test server is offline at this moment. Last contact was 25 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 3 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on CI test server?
Check: gather rate. The name CI test server does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on CI test server?
Check: map. Procedural, generated by the game, on CI test server.
Join
How do you connect to CI test server?
To join: start Rust, press F1 and type client.connect 48.217.140.232:28015. Or press Launch Rust here and Steam opens the game and connects you.