Rust Test Server
Offline 47.64.48.119:28015 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 74/500
- 128/100
- 112/225
- 40/700
- 4/200
- 12/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Rust Test Server follow?
Its rhythm cannot be told from the wipes of Rust Test Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 32 days 2 hours ago.
Lists and filters
How should you read the tags on Rust Test Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Rust Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rust Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, Rust Test Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Rust Test Server sit in the rankings?
Ranking for Rust Test Server: #16,915 on seven-day player hours, top 72% of all ranked servers.
How full does Rust Test Server get?
Status for Rust Test Server: offline. Last seen 32 days 2 hours ago.
Server
What location is Rust Test Server hosted in?
No region tag on Rust Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 47.64.48.119:28015.
What Rust version is Rust Test Server on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Rust Test Server. To get in, your game needs the same protocol; Steam applies the update.
Is Rust Test Server up, and how often does it stay up?
Rust Test Server reports offline. The last reading came 32 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 27 September 2026.
Rules and settings
What settings and rules apply on Rust Test Server?
Reading the name gives no gather rate for Rust Test Server. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rust Test Server?
Procedural map on Rust Test Server, made by the game's generator.
Connection
What do you do to join Rust Test Server?
Press F1 in Rust and enter client.connect 47.64.48.119:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.