Chill Squad
Online 47.36.116.177:28015 checked 13m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 70 · below 20 is lag, below 10 is badEntities
48 h range 202,297–205,041 · memory 4,269 MBUptime
5 days 14 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 15:08 UTC7d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 170/500
- 135/100
- 186/225
- 81/700
- 251/700
- 350/350
Quick answers
from the figures on this pageWipe timing
What happens on Chill Squad when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
When does Chill Squad wipe?
Its rhythm cannot be told from the wipes of Chill Squad on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 7 days 1 hours ago the current world was made.
Lists and filters
How should you read the tags on Chill Squad?
Tags published by Chill Squad, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Chill Squad?
These Rust Metrics lists carry Chill Squad: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does Chill Squad hold among Rust servers?
Player hours over seven days put Chill Squad at #15,341, in the top 69% of all ranked servers.
What player count does Chill Squad carry?
Current headcount on Chill Squad: 0 players, 50 slots available. Check: player average. 0 over the last seven days.
Operator and location
Where does Chill Squad sit?
No region comes from Chill Squad. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 47.36.116.177:28015.
What Rust version is Chill Squad on?
Rust network protocol 2635 and build 168909 on Windows is the build Chill Squad runs. Matching protocol is required to join. Let Steam update your game.
Is performance on Chill Squad within range?
Over the last 48 hours the average was 85 server fps; the floor was 70. Check: entities. The peak was 205,041, counting buildings, deployables and the rest of the world. Reading: 5,416 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is Chill Squad up, and how often does it stay up?
Check: connection. Chill Squad is online at this moment. By its reported uptime, the last restart was roughly 5 days 14 hours ago. Uptime for the last 7 full days: 152 of 168 hours, or 90%. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Chill Squad?
Reading the name gives no gather rate for Chill Squad. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Chill Squad on?
From seed 19801981, the game generates the procedural map on Chill Squad. Its size is 6,000. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to Chill Squad?
To join: start Rust, press F1 and type client.connect 47.36.116.177:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/tYWh73JB2s is where its website sits.