RUST METRICSFlight deck · live data
Data live Servers11,867 Players96,005 Populated3,901 Fresh wipes 3 h390 Scan5 min
‹ All servers47.36.116.177:28015
Online Full Queue Fresh wipe Wipe due No query

Chill Squad

Online 47.36.116.177:28015 checked 13m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 80 SERVER FPS

Server fps

48 h low 70 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 204,502 ×1000

Entities

48 h range 202,297–205,041 · memory 4,269 MB
1239 ET SINCE RESTART 5D 14H

Uptime

5 days 14 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,341top 69%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Memory4,269MBat the last reading
REC 1

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:08 UTC7d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Chill Squad when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

When does Chill Squad wipe?

Its rhythm cannot be told from the wipes of Chill Squad on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 7 days 1 hours ago the current world was made.

Lists and filters

How should you read the tags on Chill Squad?

Tags published by Chill Squad, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Chill Squad?

These Rust Metrics lists carry Chill Squad: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does Chill Squad hold among Rust servers?

Player hours over seven days put Chill Squad at #15,341, in the top 69% of all ranked servers.

What player count does Chill Squad carry?

Current headcount on Chill Squad: 0 players, 50 slots available. Check: player average. 0 over the last seven days.

Operator and location

Where does Chill Squad sit?

No region comes from Chill Squad. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 47.36.116.177:28015.

What Rust version is Chill Squad on?

Rust network protocol 2635 and build 168909 on Windows is the build Chill Squad runs. Matching protocol is required to join. Let Steam update your game.

Is performance on Chill Squad within range?

Over the last 48 hours the average was 85 server fps; the floor was 70. Check: entities. The peak was 205,041, counting buildings, deployables and the rest of the world. Reading: 5,416 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is Chill Squad up, and how often does it stay up?

Check: connection. Chill Squad is online at this moment. By its reported uptime, the last restart was roughly 5 days 14 hours ago. Uptime for the last 7 full days: 152 of 168 hours, or 90%. Reading: first seen 20 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Chill Squad?

Reading the name gives no gather rate for Chill Squad. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Chill Squad on?

From seed 19801981, the game generates the procedural map on Chill Squad. Its size is 6,000. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to Chill Squad?

To join: start Rust, press F1 and type client.connect 47.36.116.177:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/tYWh73JB2s is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.