Project Lazarus Dev
Offline 47.236.31.244:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 52/500
- 134/100
- 70/225
- 20/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageWipe timing
How often does Project Lazarus Dev wipe, and when?
To tell the rhythm of Project Lazarus Dev, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 12 days 4 hours ago the current world was made.
Tag meanings
Which tags does Project Lazarus Dev carry, and what do they mean?
These are the tags Project Lazarus Dev publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Project Lazarus Dev appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Project Lazarus Dev: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Project Lazarus Dev hold among Rust servers?
Ranking for Project Lazarus Dev: #15,196 on seven-day player hours, top 70% of all ranked servers.
What player count does Project Lazarus Dev carry?
Reading for Project Lazarus Dev: offline at this moment; last seen 12 days 4 hours ago.
Server details
What location is Project Lazarus Dev hosted in?
No region comes from Project Lazarus Dev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 47.236.31.244:28015.
What Rust version is Project Lazarus Dev on?
Reading: Project Lazarus Dev, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
Is Project Lazarus Dev up, and how often does it stay up?
Project Lazarus Dev reports offline. The last reading came 12 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 17 October 2026.
Settings and map
What rules does Project Lazarus Dev enforce, and what are its settings?
Check: gather rate. The name Project Lazarus Dev does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Project Lazarus Dev?
The game generates a procedural map for Project Lazarus Dev.
Connection
What do you do to join Project Lazarus Dev?
To join: start Rust, press F1 and type client.connect 47.236.31.244:28015. Or press Launch Rust here and Steam opens the game and connects you.