Why So Sus
Offline 47.226.85.41:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 109/500
- 130/100
- 132/225
- 102/700
- 32/200
- 29/1000
Quick answers
from the figures on this pageReset cycle
When does Why So Sus wipe?
To tell the rhythm of Why So Sus, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 38 days 7 hours ago.
Lists and filters
How should you read the tags on Why So Sus?
Tags published by Why So Sus, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp3 (Max players): 3 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Why So Sus?
On Rust Metrics, Why So Sus sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Why So Sus hold among Rust servers?
Player hours over seven days put Why So Sus at #15,466, in the top 68% of all ranked servers.
What is the population on Why So Sus?
Why So Sus is not responding; status offline, last seen 37 days 19 hours ago.
Server details
Where does Why So Sus sit?
No region comes from Why So Sus. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 47.226.85.41:28015.
What Rust version is Why So Sus on?
Version check: Rust network protocol 2633 and build 164530 on Linux, run by Why So Sus. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Why So Sus, and is it online?
Check: connection. Why So Sus is offline at this moment. Last contact was 37 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 20 September 2026.
Settings and map
What settings and rules apply on Why So Sus?
No gather rate appears in the name: Why So Sus. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Why So Sus?
The game generates a procedural map for Why So Sus.
Join
How can you get onto Why So Sus?
To join: start Rust, press F1 and type client.connect 47.226.85.41:28015. Or press Launch Rust here and Steam opens the game and connects you.