In Rust We Trust
Online NA 47.219.122.30:28015 checked 7m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 152 · below 20 is lag, below 10 is badEntities
48 h range 47,984–50,457 · memory 1,995 MBUptime
3 days 20 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 2hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 2hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:17 UTC25d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/175
- 4/90
- 5/1000
- 2/15
- 1/50
- 2/50
Quick answers
from the figures on this pageWipe schedule
What happens on In Rust We Trust when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does In Rust We Trust follow?
The only wipe for In Rust We Trust is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 25 days 23 hours ago. A monthly wipe schedule is published in its tags.
Tags
How should you read the tags on In Rust We Trust?
These are the tags In Rust We Trust publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^r (Roleplay): Roleplay is the purpose of this server; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show In Rust We Trust?
Rust Metrics lists featuring In Rust We Trust: Modded Rust servers, checked live, Rust roleplay servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does In Rust We Trust hold among Rust servers?
Player hours over the last seven days put In Rust We Trust at #9,384, #1,243 in North America, in the top 42% of all ranked servers.
How full does In Rust We Trust get?
Current headcount on In Rust We Trust: 0 players, 100 slots available. Seven-day check: 0 players on average. Peak reading: 2.
Operator and location
What location is In Rust We Trust hosted in?
Reading: location. The NA tag puts In Rust We Trust in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 47.219.122.30:28015.
What Rust version is In Rust We Trust on?
Reading: In Rust We Trust, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for In Rust We Trust?
Reading: 205 server fps on average across the last 48 hours. It never dropped below 152. Reading: 50,457 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,150 MB. Expect lag when fps falls and entities climb.
Is In Rust We Trust up, and how often does it stay up?
Check: connection. In Rust We Trust is online at this moment. By its reported uptime, the last restart was roughly 3 days 20 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 29 September 2026, recorded by Rust Metrics.
Map and rules
How is In Rust We Trust configured, and what rules are in force?
Check: gather rate. The name In Rust We Trust does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives roleplay; jobs and towns under roleplay rules. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on In Rust We Trust?
Size 3,000 and seed 8762: the game generates the procedural map on In Rust We Trust from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join In Rust We Trust?
Press F1 in Rust and enter client.connect 47.219.122.30:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/VAWZN2pDmJ.