Rust (dev)
Offline 47.203.218.17:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 173/500
- 120/100
- 187/225
- 81/700
- 349/350
- 252/700
Quick answers
from the figures on this pageWipe timing
When does Rust (dev) wipe?
Its rhythm cannot be told from the wipes of Rust (dev) on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 39 days 19 hours ago.
Tag meanings
Which tags does Rust (dev) carry, and what do they mean?
Tags published by Rust (dev), read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rust (dev) appear in Rust Metrics lists and filters?
On Rust Metrics, Rust (dev) sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Rust (dev) hold among Rust servers?
Ranking for Rust (dev): #15,967 on seven-day player hours, top 71% of all ranked servers.
What player count does Rust (dev) carry?
Rust (dev) is not responding; status offline, last seen 22 days 17 hours ago.
Operator and location
Which location does Rust (dev) run from?
Reading: location. Rust (dev) gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 47.203.218.17:28015.
What Rust version is Rust (dev) on?
Reading: Rust (dev), Rust network protocol 2633 and build 165217, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is Rust (dev) up, and how often does it stay up?
Rust (dev) reports offline. The last reading came 22 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Map and rules
What rules does Rust (dev) enforce, and what are its settings?
No gather rate appears in the name: Rust (dev). 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on Rust (dev)?
Procedural map on Rust (dev), made by the game's generator.
How to join
How do you connect to Rust (dev)?
To join: start Rust, press F1 and type client.connect 47.203.218.17:28015. Or press Launch Rust here and Steam opens the game and connects you.