Coastal City | Footprint Prototype
Offline 47.194.150.81:28025 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 17:58 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/500
- 128/100
- 74/700
- 21/200
- 25/1000
- 259/700
Quick answers
from the figures on this pageWipe timing
What happens on Coastal City | Footprint Prototype when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does Coastal City | Footprint Prototype wipe?
Its rhythm cannot be told from the wipes of Coastal City | Footprint Prototype on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 20 days 19 hours ago.
Tag meanings
Which tags does Coastal City | Footprint Prototype carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp12 (Max players): Slots: 12; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon from Coastal City | Footprint Prototype. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Coastal City | Footprint Prototype appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Coastal City | Footprint Prototype: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does Coastal City | Footprint Prototype hold among Rust servers?
Player hours over seven days put Coastal City | Footprint Prototype at #15,825, in the top 72% of all ranked servers.
What player count does Coastal City | Footprint Prototype carry?
Status for Coastal City | Footprint Prototype: offline. Last seen 20 days 15 hours ago.
Operator and location
Where does Coastal City | Footprint Prototype sit?
No region tag on Coastal City | Footprint Prototype. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 47.194.150.81:28025.
What Rust version is Coastal City | Footprint Prototype on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by Coastal City | Footprint Prototype. Check: protocol. To join, your game must match; Steam handles the update.
Is Coastal City | Footprint Prototype up, and how often does it stay up?
Reading: offline. Coastal City | Footprint Prototype last answered 20 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 7 October 2026.
Settings and map
How is Coastal City | Footprint Prototype configured, and what rules are in force?
Reading the name gives no gather rate for Coastal City | Footprint Prototype. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
Connection
How can you get onto Coastal City | Footprint Prototype?
Check: join. Open Rust, press F1, then enter client.connect 47.194.150.81:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.