RustPVE dev
Offline 47.146.52.231:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 04:05 UTC6d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
What happens on RustPVE dev when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does RustPVE dev follow?
The rhythm of RustPVE dev's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 6 days 14 hours ago the current world was made.
Tag meanings
Which tags does RustPVE dev carry, and what do they mean?
These are the tags RustPVE dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustPVE dev appear in Rust Metrics lists and filters?
On Rust Metrics, RustPVE dev sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does RustPVE dev hold among Rust servers?
Player hours over seven days put RustPVE dev at #13,029, in the top 59% of all ranked servers.
What player count does RustPVE dev carry?
Status for RustPVE dev: offline. Last seen 6 days 8 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
What location is RustPVE dev hosted in?
No region comes from RustPVE dev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 47.146.52.231:28015.
What Rust version is RustPVE dev on?
Rust network protocol 2634 and build 167781 on Windows is the build RustPVE dev runs. To get in, your game needs the same protocol; Steam applies the update.
Is RustPVE dev up, and how often does it stay up?
Reading: offline. RustPVE dev last answered 6 days 8 hours ago. Uptime for the last 5 full days: 0 of 120 hours, or 0%. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Map and rules
What rules does RustPVE dev enforce, and what are its settings?
Check: gather rate. The name RustPVE dev does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RustPVE dev?
Check: map. Procedural, generated by the game, on RustPVE dev.
How to join
What do you do to join RustPVE dev?
Check: join. Open Rust, press F1, then enter client.connect 47.146.52.231:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.