MyRustServer
Offline 47.129.65.148:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 155/500
- 133/100
- 190/225
- 120/700
- 10/200
- 51/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does MyRustServer follow?
The rhythm of MyRustServer's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 15 days 9 hours ago the current world was made.
Tag meanings
How should you read the tags on MyRustServer?
These are the tags MyRustServer publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show MyRustServer?
On Rust Metrics, MyRustServer sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does MyRustServer hold among Rust servers?
Ranking for MyRustServer: #13,012 on seven-day player hours, top 59% of all ranked servers.
What is the population on MyRustServer?
MyRustServer is not responding; status offline, last seen 9 days 17 hours ago.
Server
What location is MyRustServer hosted in?
No region tag on MyRustServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 47.129.65.148:28015.
What Rust version is MyRustServer on?
Rust network protocol 2634 and build 167781 on Windows is the build MyRustServer runs. Matching protocol is required to join. Let Steam update your game.
How reliable is MyRustServer, and is it online now?
MyRustServer reports offline. The last reading came 9 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 18 October 2026.
Rules and settings
How is MyRustServer configured, and what rules are in force?
Reading the name gives no gather rate for MyRustServer. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is MyRustServer on?
Check: map. Procedural, generated by the game, on MyRustServer.
Connection
What do you do to join MyRustServer?
Press F1 in Rust and enter client.connect 47.129.65.148:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.