RUST METRICSFlight deck · live data
Data live Servers11,737 Players52,204 Populated3,347 Fresh wipes 3 h125 Scan5 min
‹ All servers47.12.169.39:28015
Offline Full Queue Fresh wipe Wipe due No query

StoweNet

Offline 47.12.169.39:28015 checked 1d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 2
Rank#10,025top 45%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Memory–48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5200:0001:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct12 Oct15 Oct18 Oct21 Oct28 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does StoweNet wipe, and when?

The rhythm of StoweNet's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 20 days ago.

Tags

How should you read the tags on StoweNet?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from StoweNet. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does StoweNet appear in Rust Metrics lists and filters?

These Rust Metrics lists carry StoweNet: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does StoweNet hold among Rust servers?

Player hours over seven days put StoweNet at #10,025, in the top 45% of all ranked servers.

How full does StoweNet get?

Reading for StoweNet: offline at this moment; last seen 45 hours ago. Check: players over seven days. Average 1, peak 2. Check: 48-hour peak. 01:00 UTC, 2 players on average.

Server details

What location is StoweNet hosted in?

No region comes from StoweNet. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 47.12.169.39:28015.

What Rust version is StoweNet on?

Reading: StoweNet, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is StoweNet up, and how often does it stay up?

Reading: offline. StoweNet last answered 45 hours ago. Reading: 2% uptime over the last 7 full days. It was up 3 of 168 hours. Check: first contact. Rust Metrics logged it on 8 October 2026.

Map and rules

How is StoweNet configured, and what rules are in force?

Reading the name gives no gather rate for StoweNet. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is StoweNet on?

The game generates a procedural map for StoweNet.

Join

How do you connect to StoweNet?

Press F1 in Rust and enter client.connect 47.12.169.39:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.