StoweNet
Offline 47.12.169.39:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 53/500
- 124/100
- 41/225
- 52/700
- 8/200
- 7/1000
Quick answers
from the figures on this pageReset cycle
How often does StoweNet wipe, and when?
The rhythm of StoweNet's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 20 days ago.
Tags
How should you read the tags on StoweNet?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from StoweNet. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does StoweNet appear in Rust Metrics lists and filters?
These Rust Metrics lists carry StoweNet: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does StoweNet hold among Rust servers?
Player hours over seven days put StoweNet at #10,025, in the top 45% of all ranked servers.
How full does StoweNet get?
Reading for StoweNet: offline at this moment; last seen 45 hours ago. Check: players over seven days. Average 1, peak 2. Check: 48-hour peak. 01:00 UTC, 2 players on average.
Server details
What location is StoweNet hosted in?
No region comes from StoweNet. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 47.12.169.39:28015.
What Rust version is StoweNet on?
Reading: StoweNet, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is StoweNet up, and how often does it stay up?
Reading: offline. StoweNet last answered 45 hours ago. Reading: 2% uptime over the last 7 full days. It was up 3 of 168 hours. Check: first contact. Rust Metrics logged it on 8 October 2026.
Map and rules
How is StoweNet configured, and what rules are in force?
Reading the name gives no gather rate for StoweNet. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is StoweNet on?
The game generates a procedural map for StoweNet.
Join
How do you connect to StoweNet?
Press F1 in Rust and enter client.connect 47.12.169.39:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.