RUST METRICSFlight deck · live data
Data live Servers11,658 Players32,604 Populated2,794 Fresh wipes 3 h75 Scan5 min
‹ All servers47.12.13.134:28015
Offline Full Queue Fresh wipe Wipe due No query

Four Nintendos 2 PW

Offline 47.12.13.134:28015 checked 43d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,468no region published
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Four Nintendos 2 PW wipe?

The rhythm of Four Nintendos 2 PW's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 43 days 4 hours ago.

Lists and filters

How should you read the tags on Four Nintendos 2 PW?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Four Nintendos 2 PW. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Four Nintendos 2 PW?

Rust Metrics lists featuring Four Nintendos 2 PW: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does Four Nintendos 2 PW sit in the rankings?

Ranking for Four Nintendos 2 PW: #15,468 on seven-day player hours, top – of all ranked servers.

What is the population on Four Nintendos 2 PW?

Status for Four Nintendos 2 PW: offline. Last seen 43 days 1 hours ago.

Operator and location

What location is Four Nintendos 2 PW hosted in?

No region comes from Four Nintendos 2 PW. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 47.12.13.134:28015.

What Rust version is Four Nintendos 2 PW on?

Rust network protocol 2633 and build 163794 on Windows is the build Four Nintendos 2 PW runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Four Nintendos 2 PW, and is it online now?

Reading: offline. Four Nintendos 2 PW last answered 43 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 September 2026, recorded by Rust Metrics.

Map and rules

What rules does Four Nintendos 2 PW enforce, and what are its settings?

Reading the name gives no gather rate for Four Nintendos 2 PW. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Four Nintendos 2 PW?

Procedural map on Four Nintendos 2 PW, made by the game's generator.

How to join

What do you do to join Four Nintendos 2 PW?

To join: start Rust, press F1 and type client.connect 47.12.13.134:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build The server runs game build 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.