RUST METRICSFlight deck · live data
Data live Servers11,752 Players57,724 Populated3,422 Fresh wipes 3 h129 Scan5 min
‹ All servers47.12.13.134:28016
Offline Full Queue Fresh wipe Wipe due No query

Four Nintendos

Offline 47.12.13.134:28016 checked 39d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,490top 69%
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Four Nintendos wipe, and when?

The rhythm of Four Nintendos's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 48 days 3 hours ago.

Tags

Which tags does Four Nintendos carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Four Nintendos. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Four Nintendos appear in Rust Metrics lists and filters?

On Rust Metrics, Four Nintendos sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Four Nintendos sit in the rankings?

Ranking for Four Nintendos: #15,490 on seven-day player hours, top 69% of all ranked servers.

What is the population on Four Nintendos?

Status for Four Nintendos: offline. Last seen 39 days 6 hours ago.

Server details

What location is Four Nintendos hosted in?

Reading: location. Four Nintendos gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 47.12.13.134:28016.

What Rust version is Four Nintendos on?

Reading: Four Nintendos, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is Four Nintendos, and is it online now?

Four Nintendos reports offline. The last reading came 39 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 15 September 2026.

Rules and settings

What settings and rules apply on Four Nintendos?

Check: gather rate. The name Four Nintendos does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Four Nintendos?

Check: map. Procedural, size 4,500, seed 6738, generated by the game on Four Nintendos. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to Four Nintendos?

To join: start Rust, press F1 and type client.connect 47.12.13.134:28016. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163794
Build The server runs game build 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.