Four Nintendos
Offline 47.12.13.134:28016 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 66/500
- 127/100
- 63/225
- 55/700
- 17/200
- 10/1000
Quick answers
from the figures on this pageWipe timing
How often does Four Nintendos wipe, and when?
The rhythm of Four Nintendos's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 48 days 3 hours ago.
Tags
Which tags does Four Nintendos carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Four Nintendos. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Four Nintendos appear in Rust Metrics lists and filters?
On Rust Metrics, Four Nintendos sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Four Nintendos sit in the rankings?
Ranking for Four Nintendos: #15,490 on seven-day player hours, top 69% of all ranked servers.
What is the population on Four Nintendos?
Status for Four Nintendos: offline. Last seen 39 days 6 hours ago.
Server details
What location is Four Nintendos hosted in?
Reading: location. Four Nintendos gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 47.12.13.134:28016.
What Rust version is Four Nintendos on?
Reading: Four Nintendos, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is Four Nintendos, and is it online now?
Four Nintendos reports offline. The last reading came 39 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 15 September 2026.
Rules and settings
What settings and rules apply on Four Nintendos?
Check: gather rate. The name Four Nintendos does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Four Nintendos?
Check: map. Procedural, size 4,500, seed 6738, generated by the game on Four Nintendos. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to Four Nintendos?
To join: start Rust, press F1 and type client.connect 47.12.13.134:28016. Or press Launch Rust here and Steam opens the game and connects you.