myserver
Offline 46.8.41.58:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 71/500
- 130/100
- 109/225
- 37/700
- 4/200
- 10/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does myserver follow?
Its rhythm cannot be told from the wipes of myserver on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 18 days 9 hours ago the current world was made.
Lists and filters
How should you read the tags on myserver?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from myserver. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show myserver?
Rust Metrics lists featuring myserver: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does myserver sit in the rankings?
Player hours over seven days put myserver at #15,317, in the top 70% of all ranked servers.
What player count does myserver carry?
myserver is not responding; status offline, last seen 11 days 3 hours ago.
Operator and location
Which location does myserver run from?
No region comes from myserver. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 46.8.41.58:28015.
What Rust version is myserver on?
Reading: myserver, Rust network protocol 2634 and build 167398, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is myserver, and is it online now?
Reading: offline. myserver last answered 11 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 18 October 2026.
Settings and map
How is myserver configured, and what rules are in force?
Check: gather rate. The name myserver does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is myserver on?
Procedural map on myserver, made by the game's generator.
How to join
How can you get onto myserver?
Press F1 in Rust and enter client.connect 46.8.41.58:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.