TEST Server
Offline 46.73.161.91:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:42 UTC22d ago | 1 | – | running | 1 |
| Mon 5 Oct, 08:21 UTC22d ago | 1 | – | 0.3 days | 1 |
| Sun 4 Oct, 19:34 UTC23d ago | 1 | – | 0.5 days | 1 |
| Thu 1 Oct, 10:54 UTC26d ago | 1 | – | 3.4 days | 1 |
| Tue 22 Sep, 16:35 UTC35d ago | 1 | halved by day 1 | 8.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 38/500
- 124/100
- 45/225
- 22/700
- 7/200
- 4/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on TEST Server?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.
How often does TEST Server wipe, and when?
No next wipe can be predicted for TEST Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 22 days 10 hours ago.
Lists and filters
Which tags does TEST Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): Slots: 150; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): Game build reading: 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from TEST Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TEST Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TEST Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does TEST Server hold among Rust servers?
Ranking for TEST Server: #13,766 on seven-day player hours, top 61% of all ranked servers.
What player count does TEST Server carry?
TEST Server is not responding; status offline, last seen 22 days 3 hours ago.
Server
What location is TEST Server hosted in?
No region tag on TEST Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 46.73.161.91:28015.
What Rust version is TEST Server on?
Rust network protocol 2634 and build 166586 on Windows is the build TEST Server runs. Matching protocol is required to join. Let Steam update your game.
How reliable is TEST Server, and is it online now?
Check: connection. TEST Server is offline at this moment. Last contact was 22 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 20 September 2026.
Map and rules
How is TEST Server configured, and what rules are in force?
Reading the name gives no gather rate for TEST Server. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How do you connect to TEST Server?
Check: join. Open Rust, press F1, then enter client.connect 46.73.161.91:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.