Rusty Dev Server
Online 46.62.184.22:28015 checked 9m ago
Server instruments
last reading Wed 06:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 78,901–81,325 · memory 3,495 MBUptime
13 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 11:38 UTC22d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 121/500
- 135/100
- 125/225
- 49/700
- 6/200
- 23/1000
Quick answers
from the figures on this pageWipe timing
What happens on Rusty Dev Server when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does Rusty Dev Server wipe, and when?
To tell the rhythm of Rusty Dev Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 22 days 19 hours ago.
Tags
How should you read the tags on Rusty Dev Server?
These are the tags Rusty Dev Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rusty Dev Server appear in Rust Metrics lists and filters?
On Rust Metrics, Rusty Dev Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does Rusty Dev Server sit in the rankings?
Ranking for Rusty Dev Server: #15,412 on seven-day player hours, top 69% of all ranked servers.
What is the population on Rusty Dev Server?
0 of 10 slots are filled on Rusty Dev Server right now. A seven-day average of 0 players is the reading.
Operator and location
What location is Rusty Dev Server hosted in?
Reading: location. Rusty Dev Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 46.62.184.22:28015.
What Rust version is Rusty Dev Server on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by Rusty Dev Server. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Rusty Dev Server?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Peak entity count: 81,325. Buildings, deployables and all else included. Memory peak: 4,159 MB. Expect lag when fps falls and entities climb.
How reliable is Rusty Dev Server, and is it online now?
Reading: online. Rusty Dev Server answers right now. Reading: uptime. About 13 days 2 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does Rusty Dev Server enforce, and what are its settings?
Reading the name gives no gather rate for Rusty Dev Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Rusty Dev Server on?
Size 3,750 and seed 12345: the game generates the procedural map on Rusty Dev Server from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto Rusty Dev Server?
Press F1 in Rust and enter client.connect 46.62.184.22:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.