myserver
Offline 46.53.149.222:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/500
- 128/100
- 162/225
- 121/700
- 37/200
- 33/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does myserver follow?
Its rhythm cannot be told from the wipes of myserver on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 38 days 6 hours ago.
Lists and filters
How should you read the tags on myserver?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from myserver. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show myserver?
Rust Metrics lists featuring myserver: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does myserver sit in the rankings?
Ranking for myserver: #14,397 on seven-day player hours, top – of all ranked servers.
What is the population on myserver?
myserver is not responding; status offline, last seen 38 days 3 hours ago.
Server
Where does myserver sit?
No region tag on myserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 46.53.149.222:28015.
What Rust version is myserver on?
Reading: myserver, Rust network protocol 2633 and build 164530, Windows. Matching protocol is required to join. Let Steam update your game.
Is myserver up, and how often does it stay up?
Reading: offline. myserver last answered 38 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 20 September 2026.
Rules and settings
What settings and rules apply on myserver?
Check: gather rate. The name myserver does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on myserver?
Procedural map on myserver, made by the game's generator.
How to join
How can you get onto myserver?
To join: start Rust, press F1 and type client.connect 46.53.149.222:28015. Or press Launch Rust here and Steam opens the game and connects you.