CIT-RUST | Private Dev | City Life
Offline 46.49.29.132:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 11:43 UTC4d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 69/500
- 134/100
- 96/225
- 32/700
- 5/200
- 7/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on CIT-RUST | Private Dev | City Life?
An average of 2 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe.
When does CIT-RUST | Private Dev | City Life wipe?
Its rhythm cannot be told from the wipes of CIT-RUST | Private Dev | City Life on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 19 hours ago.
Tags
How should you read the tags on CIT-RUST | Private Dev | City Life?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): Slots: 20; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from CIT-RUST | Private Dev | City Life. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does CIT-RUST | Private Dev | City Life appear in Rust Metrics lists and filters?
These Rust Metrics lists carry CIT-RUST | Private Dev | City Life: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does CIT-RUST | Private Dev | City Life sit in the rankings?
Player hours over seven days put CIT-RUST | Private Dev | City Life at #6,929, in the top 31% of all ranked servers.
What is the population on CIT-RUST | Private Dev | City Life?
CIT-RUST | Private Dev | City Life is not responding; status offline, last seen 3 days 7 hours ago. Seven-day check: 0 players on average. Peak reading: 2.
Server details
What location is CIT-RUST | Private Dev | City Life hosted in?
No region tag on CIT-RUST | Private Dev | City Life. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 46.49.29.132:28015.
What Rust version is CIT-RUST | Private Dev | City Life on?
Rust network protocol 2635 and build 168909 on Windows is the build CIT-RUST | Private Dev | City Life runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on CIT-RUST | Private Dev | City Life, and is it online?
CIT-RUST | Private Dev | City Life reports offline. The last reading came 3 days 7 hours ago. Uptime for the last 5 full days: 37 of 120 hours, or 31%. Check: first contact. Rust Metrics logged it on 23 October 2026.
Settings and map
How is CIT-RUST | Private Dev | City Life configured, and what rules are in force?
Check: gather rate. The name CIT-RUST | Private Dev | City Life does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is CIT-RUST | Private Dev | City Life on?
Check: map. Procedural, generated by the game, on CIT-RUST | Private Dev | City Life.
Join
What do you do to join CIT-RUST | Private Dev | City Life?
Press F1 in Rust and enter client.connect 46.49.29.132:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.