DEADZONE TEST SRV
Online 46.4.77.125:28018 checked 1h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe timing
When does DEADZONE TEST SRV wipe?
To tell the rhythm of DEADZONE TEST SRV, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 6 days 11 hours ago.
Lists and filters
Which tags does DEADZONE TEST SRV carry, and what do they mean?
Tags published by DEADZONE TEST SRV, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show DEADZONE TEST SRV?
On Rust Metrics, DEADZONE TEST SRV sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does DEADZONE TEST SRV sit in the rankings?
Ranking for DEADZONE TEST SRV: #15,426 on seven-day player hours, top 69% of all ranked servers.
What is the population on DEADZONE TEST SRV?
0 of 2 slots are filled on DEADZONE TEST SRV right now. A seven-day average of 0 players is the reading.
Operator and location
Where does DEADZONE TEST SRV sit?
Reading: location. DEADZONE TEST SRV gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 46.4.77.125:28018.
What Rust version is DEADZONE TEST SRV on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by DEADZONE TEST SRV. To get in, your game needs the same protocol; Steam applies the update.
How reliable is DEADZONE TEST SRV, and is it online now?
DEADZONE TEST SRV reports online. Status: normal. Uptime for the last 5 full days: 120 of 120 hours, or 100%. Check: first contact. Rust Metrics logged it on 22 October 2026.
Settings and map
What settings and rules apply on DEADZONE TEST SRV?
Reading the name gives no gather rate for DEADZONE TEST SRV. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is DEADZONE TEST SRV on?
Procedural map on DEADZONE TEST SRV, made by the game's generator.
Connection
What do you do to join DEADZONE TEST SRV?
Press F1 in Rust and enter client.connect 46.4.77.125:28018. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.