RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h129 Scan5 min
‹ All servers46.4.77.125:28018
Online Full Queue Fresh wipe Wipe due No query

DEADZONE TEST SRV

Online 46.4.77.125:28018 checked 1h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,426top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does DEADZONE TEST SRV wipe?

To tell the rhythm of DEADZONE TEST SRV, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 6 days 11 hours ago.

Lists and filters

Which tags does DEADZONE TEST SRV carry, and what do they mean?

Tags published by DEADZONE TEST SRV, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show DEADZONE TEST SRV?

On Rust Metrics, DEADZONE TEST SRV sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does DEADZONE TEST SRV sit in the rankings?

Ranking for DEADZONE TEST SRV: #15,426 on seven-day player hours, top 69% of all ranked servers.

What is the population on DEADZONE TEST SRV?

0 of 2 slots are filled on DEADZONE TEST SRV right now. A seven-day average of 0 players is the reading.

Operator and location

Where does DEADZONE TEST SRV sit?

Reading: location. DEADZONE TEST SRV gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 46.4.77.125:28018.

What Rust version is DEADZONE TEST SRV on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by DEADZONE TEST SRV. To get in, your game needs the same protocol; Steam applies the update.

How reliable is DEADZONE TEST SRV, and is it online now?

DEADZONE TEST SRV reports online. Status: normal. Uptime for the last 5 full days: 120 of 120 hours, or 100%. Check: first contact. Rust Metrics logged it on 22 October 2026.

Settings and map

What settings and rules apply on DEADZONE TEST SRV?

Reading the name gives no gather rate for DEADZONE TEST SRV. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is DEADZONE TEST SRV on?

Procedural map on DEADZONE TEST SRV, made by the game's generator.

Connection

What do you do to join DEADZONE TEST SRV?

Press F1 in Rust and enter client.connect 46.4.77.125:28018. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players The server holds 2 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.