DEADZONE TEST SRV
Offline 46.4.77.122:28018 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 47/500
- 121/100
- 53/225
- 27/700
- 4/200
- 10/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does DEADZONE TEST SRV follow?
To tell the rhythm of DEADZONE TEST SRV, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 5 days 21 hours ago.
Tags
Which tags does DEADZONE TEST SRV carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from DEADZONE TEST SRV. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does DEADZONE TEST SRV appear in Rust Metrics lists and filters?
Rust Metrics lists featuring DEADZONE TEST SRV: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does DEADZONE TEST SRV sit in the rankings?
Player hours over seven days put DEADZONE TEST SRV at #15,423, in the top 69% of all ranked servers.
What player count does DEADZONE TEST SRV carry?
DEADZONE TEST SRV is not responding; status offline, last seen 5 days 21 hours ago. A seven-day average of 0 players is the reading.
Server
Which location does DEADZONE TEST SRV run from?
Reading: location. DEADZONE TEST SRV gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 46.4.77.122:28018.
What Rust version is DEADZONE TEST SRV on?
Rust network protocol 2634 and build 167781 on Linux is the build DEADZONE TEST SRV runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on DEADZONE TEST SRV, and is it online?
DEADZONE TEST SRV reports offline. The last reading came 5 days 21 hours ago. Reading: 0% uptime over the last 5 full days. It was up 0 of 120 hours. The first sighting on Rust Metrics was 22 October 2026.
Map and rules
What rules does DEADZONE TEST SRV enforce, and what are its settings?
No gather rate appears in the name: DEADZONE TEST SRV. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on DEADZONE TEST SRV?
From seed 1, the game generates the procedural map on DEADZONE TEST SRV. Its size is 2,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to DEADZONE TEST SRV?
Check: join. Open Rust, press F1, then enter client.connect 46.4.77.122:28018. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://deadzone.livingdemo.online.
