Rust Testserver 02
Online 46.4.21.120:28020 checked 8m ago
Server instruments
last reading Thu 08:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 160 · below 20 is lag, below 10 is badEntities
48 h range 6,445–8,902 · memory 871 MBUptime
1 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:53 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 115/500
- 132/100
- 184/225
- 57/700
- 6/200
- 24/1000
Quick answers
from the figures on this pageReset cycle
What happens on Rust Testserver 02 when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Rust Testserver 02 follow?
Its rhythm cannot be told from the wipes of Rust Testserver 02 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 13 hours ago.
Lists and filters
Which tags does Rust Testserver 02 carry, and what do they mean?
Tags published by Rust Testserver 02, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust Testserver 02?
On Rust Metrics, Rust Testserver 02 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Rust Testserver 02 sit in the rankings?
Ranking for Rust Testserver 02: #15,335 on seven-day player hours, top 69% of all ranked servers.
What is the population on Rust Testserver 02?
Current headcount on Rust Testserver 02: 0 players, 40 slots available. Check: player average. 0 over the last seven days.
Operator and location
Which location does Rust Testserver 02 run from?
No region tag on Rust Testserver 02. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 46.4.21.120:28020.
What Rust version is Rust Testserver 02 on?
Reading: Rust Testserver 02, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does Rust Testserver 02 perform?
Reading: 231 server fps on average across the last 48 hours. It never dropped below 160. Peak entity count: 8,902. Buildings, deployables and all else included. Reading: 887 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on Rust Testserver 02, and is it online?
Rust Testserver 02 reports online. Status: normal. Reading: uptime. About 41 hours ago it restarted, on its own count. Reading: 34% uptime over the last 7 full days. It was up 57 of 168 hours. Reading: first seen 11 October 2026, recorded by Rust Metrics.
Settings and map
What rules does Rust Testserver 02 enforce, and what are its settings?
No gather rate appears in the name: Rust Testserver 02. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust Testserver 02?
Size 1,500 and seed 987047212: the game generates the procedural map on Rust Testserver 02 from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto Rust Testserver 02?
Check: join. Open Rust, press F1, then enter client.connect 46.4.21.120:28020. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.