Server_217_DevBlog
Offline 46.33.11.154:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 23/500
- 126/100
- 34/225
- 13/700
- 4/200
- 1/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Server_217_DevBlog follow?
The rhythm of Server_217_DevBlog's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 3 days 7 hours ago.
Lists and filters
How should you read the tags on Server_217_DevBlog?
Tags published by Server_217_DevBlog, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; v2183 (Protocol): Your game must run protocol 2183 to get in; oxide (Oxide): Check: framework. Oxide (uMod) handles plugins; modded (Modded): Plugins or settings make this a modded server; h5e7466bf (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Server_217_DevBlog appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Server_217_DevBlog: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Last wipe: In the last week.
Player count
What position does Server_217_DevBlog hold among Rust servers?
Player hours over seven days put Server_217_DevBlog at #15,358, in the top 69% of all ranked servers.
What player count does Server_217_DevBlog carry?
Reading for Server_217_DevBlog: offline at this moment; last seen 3 days 6 hours ago. Check: player average. 0 over the last seven days.
Server details
Where does Server_217_DevBlog sit?
No region comes from Server_217_DevBlog. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 46.33.11.154:28015.
What Rust version is Server_217_DevBlog on?
Rust network protocol 2183 on Windows is the build Server_217_DevBlog runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Server_217_DevBlog, and is it online now?
Reading: offline. Server_217_DevBlog last answered 3 days 6 hours ago. Reading: 0% uptime over the last 3 full days. It was up 0 of 72 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.
Rules and settings
What settings and rules apply on Server_217_DevBlog?
Check: gather rate. The name Server_217_DevBlog does not state one. The group limit is not published. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Server_217_DevBlog?
Procedural map on Server_217_DevBlog, made by the game's generator.
Connection
What do you do to join Server_217_DevBlog?
Press F1 in Rust and enter client.connect 46.33.11.154:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.