RUST METRICSFlight deck · live data
Data live Servers11,854 Players100,165 Populated3,872 Fresh wipes 3 h533 Scan5 min
‹ All servers46.251.234.137:11600
Offline Full Queue Fresh wipe Wipe due No query

Testserver-1111

Offline 46.251.234.137:11600 checked 33d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 1 /20

Players now

5% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,373top 61%
Last wipe33d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep27 Sep28 Sep30 Sep1 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Testserver-1111 follow?

Its rhythm cannot be told from the wipes of Testserver-1111 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 33 days 23 hours ago.

Lists and filters

How should you read the tags on Testserver-1111?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Testserver-1111. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Testserver-1111?

Rust Metrics lists featuring Testserver-1111: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does Testserver-1111 sit in the rankings?

Player hours over seven days put Testserver-1111 at #14,373, in the top 61% of all ranked servers.

How full does Testserver-1111 get?

Testserver-1111 is not responding; status offline, last seen 33 days 1 hours ago.

Server details

Where does Testserver-1111 sit?

Reading: location. Testserver-1111 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 46.251.234.137:11600.

What Rust version is Testserver-1111 on?

Rust network protocol 2633 and build 165217 on Windows is the build Testserver-1111 runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Testserver-1111, and is it online now?

Check: connection. Testserver-1111 is offline at this moment. Last contact was 33 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 25 September 2026.

Map and rules

How is Testserver-1111 configured, and what rules are in force?

Check: gather rate. The name Testserver-1111 does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on Testserver-1111?

Check: map. Procedural, generated by the game, on Testserver-1111.

Join

How can you get onto Testserver-1111?

To join: start Rust, press F1 and type client.connect 46.251.234.137:11600. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build The server runs game build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.