RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h103 Scan5 min
‹ All servers46.228.192.63:20600
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server PVE only friends

Offline 46.228.192.63:20600 checked 2d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#6,413top 29%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does 4Netplayers Rust Server PVE only friends wipe?

Its rhythm cannot be told from the wipes of 4Netplayers Rust Server PVE only friends on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 17 days 10 hours ago.

Lists and filters

Which tags does 4Netplayers Rust Server PVE only friends carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from 4Netplayers Rust Server PVE only friends. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show 4Netplayers Rust Server PVE only friends?

On Rust Metrics, 4Netplayers Rust Server PVE only friends sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does 4Netplayers Rust Server PVE only friends sit in the rankings?

Ranking for 4Netplayers Rust Server PVE only friends: #6,413 on seven-day player hours, top 29% of all ranked servers.

What player count does 4Netplayers Rust Server PVE only friends carry?

Status for 4Netplayers Rust Server PVE only friends: offline. Last seen 2 days 22 hours ago. Check: players over seven days. Average 0, peak 1.

Server

Where does 4Netplayers Rust Server PVE only friends sit?

No region tag on 4Netplayers Rust Server PVE only friends. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 46.228.192.63:20600.

What Rust version is 4Netplayers Rust Server PVE only friends on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by 4Netplayers Rust Server PVE only friends. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is 4Netplayers Rust Server PVE only friends, and is it online now?

4Netplayers Rust Server PVE only friends reports offline. The last reading came 2 days 22 hours ago. Reading: 38% uptime over the last 7 full days. It was up 64 of 168 hours. Reading: first seen 11 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on 4Netplayers Rust Server PVE only friends?

Reading the name gives no gather rate for 4Netplayers Rust Server PVE only friends. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on 4Netplayers Rust Server PVE only friends?

Size 4,000 and seed 1234567890: the game generates the procedural map on 4Netplayers Rust Server PVE only friends from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto 4Netplayers Rust Server PVE only friends?

To join: start Rust, press F1 and type client.connect 46.228.192.63:20600. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.