dill.moe
Offline 46.225.82.121:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 295/400
- 235/300
- 116/350
- 175/400
- 127/200
- 115/175
Quick answers
from the figures on this pageWipe schedule
How often does dill.moe wipe, and when?
An estimate from the force wipe gives dill.moe's next wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 45 days 17 hours ago. Its tags carry a monthly wipe schedule.
Tags
How should you read the tags on dill.moe?
Tags published by dill.moe, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp350 (Max players): Slots: 350; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does dill.moe appear in Rust Metrics lists and filters?
These Rust Metrics lists carry dill.moe: Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does dill.moe hold among Rust servers?
Player hours over seven days put dill.moe at #15,481, in the top – of all ranked servers.
What is the population on dill.moe?
dill.moe is not responding; status offline, last seen 41 days 9 hours ago.
Server details
What location is dill.moe hosted in?
No region tag on dill.moe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 46.225.82.121:28015.
What Rust version is dill.moe on?
Reading: dill.moe, Rust network protocol 2633 and build 163794, Linux. Matching protocol is required to join. Let Steam update your game.
Is dill.moe up, and how often does it stay up?
dill.moe reports offline. The last reading came 41 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on dill.moe?
No gather rate appears in the name: dill.moe. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
What map is dill.moe on?
Check: map. Procedural, size 4,500, seed 664811957, generated by the game on dill.moe. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to dill.moe?
Press F1 in Rust and enter client.connect 46.225.82.121:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.